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While you can flip between the two control schemes with the left and right buttons on the D-pad, zoom is mapped to the up and down buttons. The game’s tutorial, unfortunately, explains virtually none of this, and there are a number of other thoughtful additions I found just by messing around and exploring. Move to a stairwell, and you’ll have the option to move on to the next floor of the dungeon without the repetitive, annoying reminder to “gather your party.” It’s a much more elegant way to play the game, rivaling, and in some ways exceeding, the original experience on PCs. Move the party close to a locked chest, and you’ll get the icon for lock picking. So Beamdog has turned each point of interaction into a hotspot that automatically shows you a contextual icon. However, you lose the ability to point and click at objects on the map once you lock the control stick to movement. It’s a game changer, and makes general movement and combat much more manageable on the console. Now you can walk a single character around - or the entire party, in formation - like you’re playing a modern third-person RPG. But the second control scheme maps movement directly to the left thumbstick. By default, players move a big, clumsy cursor around the screen, which works OK. What Beamdog has done is build two completely different control schemes for these games. Those actions are much more tedious with a controller, however. That’s easy enough using mouse clicks just touch a spot on the ground and selected characters will move to that point. Like more modern titles such as Dragon Age, players’ need to control every single member of the party both in combat, and out. Traditionally, it’s been played with a mouse and keyboard, but there was also a port for tablets that has been mostly written off for its abysmal touch interface. Players design a single character, and then build out a party of up to six adventurers while tackling the foulest demons ever to assault Faerûn’s Sword Coast. Baldur’s Gate is a classic, party-based RPG built on the Advanced Dungeons & Dragons ruleset.